SpelunkyFan wiki

objects/oOlmec/alarm_1.gml

From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.

oOlmec's alarm 1 event, 27 lines of GML.

sprite_index = sOlmecStart2;for (i = 0; i < 6; i += 1){    debris = instance_create(x+32+rand(0,32), y+rand(0,32), oOlmecDebris);    debris.xVel = rand(1,4);    debris.yVel = -rand(1,3);}playSound(global.sndThump);with oHawkmanWorship{    obj = instance_create(x, y, oHawkman);    with obj    {        status = 98;        hp = 1;        xVel = -3;        yVel = -5;        counter = 300;    }    instance_destroy();}with oCavemanWorship{    image_index = 0;    image_speed = 0;}alarm[2] = 50;