objects/oMoonRoom/alarm_11.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oMoonRoom's alarm 11 event, 28 lines of GML.
timer -= 1;if (timer == 0){ global.mini2 = oMoonRoom.baskets; if (global.mini2 > 99) global.mini2 = 99; scrUpdateHighscores(2); timer -= 1; oGame.drawStatus = 1; with oBatTarget { obj = instance_create(x+8, y, oPoof); obj.xVel = 0; obj.yVel = -1; obj = instance_create(x+8, y, oPoof); obj.xVel = 0; obj.yVel = 1; instance_destroy(); } with oEntrance { instance_create(x, y, oXScores); instance_destroy(); } alarm[10] = 30;}else alarm[11] = 30;