objects/oMoonRoom/alarm_0.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oMoonRoom's alarm 0 event, 19 lines of GML.
/*instance_create(n, 128, oBasket);instance_create(n, 128, oRim);instance_create(n, 128, oRimDeflect);obj = instance_create(n+8, 128+8, oPoof);obj.xVel = -0.5;obj.yVel = -0.5;obj = instance_create(n+8, 128+8, oPoof);obj.xVel = 0.5;obj.yVel = -0.5;obj = instance_create(n+8, 128+8, oPoof);obj.xVel = 0.5;obj.yVel = 0.5;obj = instance_create(n+8, 128+8, oPoof);obj.xVel = -0.5;obj.yVel = 0.5;*/if (timer == 60) alarm[11] = 1;