SpelunkyFan wiki

objects/oMonkey/collision_oItem.gml

From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.

oMonkey's collision oItem event, 26 lines of GML.

if (throwCounter == 0 and status != GRAB and other.active and not other.held){    if (other.type == "Rope")    {        if (not other.falling)        {            if (facing == RIGHT) other.xVel = 5;            else other.xVel = -5;            other.yVel = -4;            if (not collision_point(other.x, other.y, oSolid, 0, 0)) other.y = y-2            throwCounter = 60;            status = IDLE;            counter = rand(20,60);        }    }    else    {        if (facing == RIGHT) other.xVel = 5;        else other.xVel = -5;        other.yVel = -4;        if (not collision_point(other.x, other.y-2, oSolid, 0, 0)) other.y -= 2;        throwCounter = 60;        status = IDLE;        counter = rand(20,60);    }}