objects/oMonkey/collision_oCharacter.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oMonkey's collision oCharacter event, 23 lines of GML.
// jumped on - oCaveman, oManTrap replaces this script with its ownif (abs(other.x-(x+8)) > 4 or status == GRAB){ // do nothing}else if (not other.dead and (other.state == 15 or other.state == 16) and other.y < y+2 and not other.swimming){ other.yVel = -6 - 0.2 * other.yVel; other.fallTimer = 0; hp -= 1; playSound(global.sndHit);}else if (not other.invincible and grabCounter == 0){ if ((y+8) > oPlayer1.y+2) y = oPlayer1.y+2-8; if ((y+8) < oPlayer1.y-2) y = oPlayer1.y-2-8; status = GRAB; xVel = 0; yVel = 0; grabX = x - oPlayer1.x; grabY = y - oPlayer1.y; counter = rand(40,80);}