SpelunkyFan wiki

objects/oMagma/collision_oCharacter.gml

From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.

oMagma's collision oCharacter event, 18 lines of GML.

if (other.invincible == 0){    other.blink = 30;    other.invincible = 30;    other.stunned = true;    other.stunTimer = 20;    other.burning = 100;    other.yVel = -4;    if (other.x < x)        other.xVel = -6;    else        other.xVel = 6;    instance_create(other.x, other.y, oBlood);        if (global.plife > 0) global.plife -= 2;    playSound(global.sndHurt);    playSound(global.sndFlame);}