SpelunkyFan wiki

objects/oLoadLevel/step.gml

From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.

oLoadLevel's step event, 16 lines of GML.

if (msgTimer > 0) msgTimer -= 1;else msg = "PRESS ESCAPE TO RETURN TO TITLE."/*if (status == GET_FILE_NAME){    if (checkStartPressed() or gamepad.attackPressed)    {        if (levelName != "")        {            global.firstCustomLevel = levelName;            scrLoadLevel();        }    }}*/