objects/oLoadLevel/keypress_anykey.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oLoadLevel's keypress anykey event, 25 lines of GML.
if (status == GET_FILE_NAME){ if (keyboard_key == vk_escape) { global.gameStart = false; global.titleStart = 2; room_goto(rTitle); } else if (keyboard_key == vk_enter) { global.firstCustomLevel = levelName; scrLoadLevel(); } else if (keyboard_key == vk_backspace or keyboard_key == vk_delete) { //levelName += "DEL"; levelName = string_delete(levelName, string_length(levelName), 1); with oMenuSel { sprite_index = sMenuSelOff; } } else { levelName += scrGetChar(keyboard_key); with oMenuSel { sprite_index = sMenuSelOff; } }}