objects/oLaser/collision_oSolid.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oLaser's collision oSolid event, 24 lines of GML.
with other{ if (not invincible) { if (collision_point(x, y, oGold, 0, 0)) { gold = instance_place(x, y, oGold); with gold { instance_destroy(); } } if (collision_point(x, y, oGoldBig, 0, 0)) { gold = instance_place(x, y, oGoldBig); with gold { instance_destroy(); } } instance_destroy(); } tile = tile_layer_find(3, x, y-16); if (tile) tile_delete(tile);}instance_create(x, y, oLaserExplode);// global.checkWater = true;instance_destroy();