objects/oLaser/collision_oEnemy.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oLaser's collision oEnemy event, 10 lines of GML.
if (other.type != "UFO" and other.invincible == 0){ other.hp -= 3; other.xVel = rand(0,2)-rand(1,2); other.xVel = -1; other.yVel = -6; instance_create(x, y, oLaserExplode); // global.checkWater = true; instance_destroy();}