objects/oEnemy/collision_oWhip.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oEnemy's collision oWhip event, 8 lines of GML.
hp -= other.damage;countsAsKill = true;if (bloodLeft > 0){ scrCreateBlood(x+sprite_width/2, y+sprite_height/2, 1); if (hp < 0) bloodLeft -= 1;}playSound(global.sndHit);