objects/oEnemy/collision_oCharacter.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oEnemy's collision oCharacter event, 58 lines of GML.
// jumped on - oCaveman, oManTrap replaces this script with its ownif (abs(other.x-(x+8)) > 12){ // do nothing}else if (not other.dead and (other.state == 15 or other.state == 16) and other.y < y+8 and not other.swimming){ other.yVel = -6 - 0.2 * other.yVel; if (global.hasSpikeShoes) { hp -= (3 * (floor(other.fallTimer/16)+1)); scrCreateBlood(other.x, other.y+8, 1); } else hp -= (1 * (floor(other.fallTimer/16)+1)); other.fallTimer = 0; playSound(global.sndHit);}else if (other.invincible == 0){ other.blink = 30; other.invincible = 30; if (other.x < x) other.xVel = -6; else other.xVel = 6; if (global.plife > 0) { global.plife -= 1; if (global.plife <= 0 and isRealLevel()) { if (type == "Bat") global.enemyDeaths[0] += 1; else if (type == "Snake") global.enemyDeaths[1] += 1; else if (type == "Spider") global.enemyDeaths[2] += 1; else if (type == "Giant Spider") global.enemyDeaths[3] += 1; else if (type == "Caveman") global.enemyDeaths[4] += 1; else if (type == "Skeleton") global.enemyDeaths[5] += 1; else if (type == "Zombie") global.enemyDeaths[6] += 1; else if (type == "Vampire") global.enemyDeaths[7] += 1; else if (type == "Frog") global.enemyDeaths[8] += 1; else if (type == "Fire Frog") global.enemyDeaths[9] += 1; else if (type == "Mantrap") global.enemyDeaths[10] += 1; else if (type == "Piranha") global.enemyDeaths[11] += 1; else if (type == "Megamouth") global.enemyDeaths[12] += 1; else if (type == "Yeti") global.enemyDeaths[13] += 1; else if (type == "Yeti King") global.enemyDeaths[14] += 1; else if (type == "Alien") global.enemyDeaths[15] += 1; else if (type == "UFO") global.enemyDeaths[16] += 1; else if (type == "Alien Boss") global.enemyDeaths[17] += 1; else if (type == "Hawkman") global.enemyDeaths[18] += 1; else if (type == "Shopkeeper") global.enemyDeaths[19] += 1; else if (type == "Tomb Lord") global.enemyDeaths[20] += 1; else if (type == "Magma Man") global.enemyDeaths[21] += 1; else if (type == "Olmec") global.enemyDeaths[22] += 1; } } if (type == "Bat" || type == "Piranha" || type == "Vampire") scrCreateBlood(x+4, y+4, 1); playSound(global.sndHurt);}