SpelunkyFan wiki

objects/oEnd3/step.gml

From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.

oEnd3's step event, 46 lines of GML.

if (keyboard_check_pressed(vk_enter) or    keyboard_check_pressed(vk_escape) or    checkAttackPressed() or    checkStartPressed()){    if (drawStatus == 7)    {        if (moneyCount < global.money)        {            moneyCount = global.money;        }        else        {            fadeOut = true;        }    }    else if (drawStatus == 8)    {        if (gamepad.attackPressed) gamepad.attackPressed = false;        if (gamepad.startPressed) gamepad.startPressed = false;        room_goto(rCredits2);    }}if (drawStatus > 2){    moneyDiff = global.money - moneyCount;    if (moneyDiff > 1000)        moneyCount += 1000;    else if (moneyDiff > 100)        moneyCount += 100;    else        moneyCount += moneyDiff;            if (drawStatus == 3 and moneyDiff == 0 and not poop)    {           alarm[11] = 50;        poop = true;    }}if (fadeOut){    if (fadeLevel < 1) fadeLevel += 0.1;    else drawStatus = 8;}