objects/oEnd3/draw.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oEnd3's draw event, 70 lines of GML.
if (drawStatus > 0){ draw_set_font(global.myFont); draw_set_color(c_yellow); draw_text(64, 32, "YOU MADE IT!");}if (drawStatus > 1){ draw_set_font(global.myFontSmall); draw_set_color(c_yellow); draw_text(64, 64, "FINAL SCORE:");}if (drawStatus > 2){ draw_set_font(global.myFont); draw_set_color(c_white); draw_text(64, 72, "$" + string(moneyCount));}if (drawStatus > 4){ s = global.time; s = floor(s / 1000); m = 0; while (s > 59) { s -= 60; m += 1; } draw_set_font(global.myFontSmall); draw_set_color(c_yellow); draw_text(64, 96, "TIME: "); draw_set_color(c_white); if (s < 10) draw_text(96+24, 96, string(m) + ":0" + string(s)); else draw_text(96+24, 96, string(m) + ":" + string(s));}if (drawStatus > 5){ draw_set_font(global.myFontSmall); draw_set_color(c_yellow); draw_text(64, 96+8, "KILLS: "); draw_set_color(c_white); draw_text(96+24, 96+8, global.kills);}if (drawStatus > 6){ draw_set_font(global.myFontSmall); draw_set_color(c_yellow); draw_text(64, 96+16, "SAVES: "); draw_set_color(c_white); draw_text(96+24, 96+16, global.damsels);}if (fadeOut){ draw_set_color(c_black); draw_set_alpha(fadeLevel); draw_rectangle(0, 0, 320, 240, false); draw_set_alpha(1);}if (drawStatus == 8){ draw_set_font(global.myFontSmall); draw_set_color(c_white); strLen = string_length("YOU SHALL BE REMEMBERED AS A HERO.")*8; n = 320 - strLen; n = ceil(n / 2); draw_text(n, 116, string("YOU SHALL BE REMEMBERED AS A HERO."));}