objects/oDoor/step.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oDoor's step event, 21 lines of GML.
dist = distance_to_object(oCharacter)if (status == IDLE){ // nothing}else if (status == DROP){ yVel += myGrav; if (yVel > 6) yVel = 6; if (isCollisionBottom(1)) { status = WAIT; yVel = 0; counter = 100; depth = 100; }}else if (status == WAIT){ if (isCollisionBottom(1)) y -= 1;}