objects/oDoor/destroy.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oDoor's destroy event, 4 lines of GML.
rubble = instance_create(x+8+rand(0,4)-rand(0,4), y+8+rand(0,8)-rand(0,8), oRubbleSmall); rubble.sprite_index = sRubbleTanSmall; rubble = instance_create(x+8+rand(0,4)-rand(0,4), y+8+rand(0,8)-rand(0,8), oRubbleSmall); rubble.sprite_index = sRubbleTanSmall;