SpelunkyFan wiki

objects/oDarkFall/step.gml

From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.

oDarkFall's step event, 10 lines of GML.

// ==== action 0: lib 1 id 604: action_inherited() ====// ==== action 1: lib 1 id 603: code ====if isCollisionCharacterTop(1){    timeFall -= 1    if (timeFall <= 0) yAcc = grav;}else if (timeFall < timeFallMax) timeFall += 1;if (yVel > 10) yVel = 10;