SpelunkyFan wiki

objects/oDarkFall/collision_oSolid.gml

From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.

oDarkFall's collision oSolid event, 10 lines of GML.

playSound(global.sndBreak);instance_create(x+8, y+8, oSmokePuff)for (i = 0; i < 3; i += 1){    obj = instance_create(x+rand(2,14), y+rand(2,14), oRubbleDark);    obj.xVel = rand(1,3)-rand(1,3);    obj.yVel = -rand(0,3);}instance_destroy();