SpelunkyFan wiki

objects/oBatTarget/collision_oCharacter.gml

From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.

oBatTarget's collision oCharacter event, 30 lines of GML.

// jumped on - oCaveman, oManTrap replaces this script with its ownif (abs(other.x-(x+8)) > 12){    // do nothing}else if (not other.dead and (other.state == 15 or other.state == 16) and other.y < y+8 and not other.swimming){    other.yVel = -6 - 0.2 * other.yVel;    playSound(global.sndHit);    playSound(global.sndCoin);    oMoonRoom.baskets += difficulty;    instance_create(x, -64, oBatTarget);    scrCreateBlood(x+8, y+8, 3);    instance_destroy();}else if (other.invincible == 0){    other.blink = 30;    other.invincible = 30;    if (other.x < x)        other.xVel = -6;    else        other.xVel = 6;        if (global.plife > 0) global.plife -= 1;    scrCreateBlood(x+4, y+4, 1);    playSound(global.sndHurt);}