objects/oBatTarget/collision_oCharacter.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oBatTarget's collision oCharacter event, 30 lines of GML.
// jumped on - oCaveman, oManTrap replaces this script with its ownif (abs(other.x-(x+8)) > 12){ // do nothing}else if (not other.dead and (other.state == 15 or other.state == 16) and other.y < y+8 and not other.swimming){ other.yVel = -6 - 0.2 * other.yVel; playSound(global.sndHit); playSound(global.sndCoin); oMoonRoom.baskets += difficulty; instance_create(x, -64, oBatTarget); scrCreateBlood(x+8, y+8, 3); instance_destroy();}else if (other.invincible == 0){ other.blink = 30; other.invincible = 30; if (other.x < x) other.xVel = -6; else other.xVel = 6; if (global.plife > 0) global.plife -= 1; scrCreateBlood(x+4, y+4, 1); playSound(global.sndHurt);}