objects/oBatTarget/collision_oArrow.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oBatTarget's collision oArrow event, 11 lines of GML.
playSound(global.sndHit);playSound(global.sndCoin);oMoonRoom.baskets += difficulty;with other { instance_destroy(); }instance_create(xMid, -64, oBatTarget);if (sprite_index = sUFO) instance_create(x, y, oUFOCrash);else scrCreateBlood(x+8, y+8, 3);instance_destroy();