The shortcut win's 0:00
Verified against the spelunky.ai port v0.1.12 on .
The shortcut win's 0:00 is a quirk of Spelunky Classic in which a player whose wins all came from a shortcut door sees TIME: 0:00 in the high scores.
The shortcut doors above the title screen start a game at level 5, 9 or 13, and a win from one counts. But it keeps no time: the time record stays as it was, which before any other win is 0. The high scores show the time whenever there's a win, so a player whose wins all came from shortcuts sees 0:00.
What happens
#After a game won from the level 13 shortcut, the credits fade out to the high scores room. The win is counted, WINS: 1, but the room shows TIME: 0:00, and the only trophy is the money's [1].
Why
#A shortcut door sets global.usedShortcut for the whole game, and the start and tutorial doors clear it
[2] [3].
At the end of a win, scrUpdateHighscores(1) writes the win's time only when the game wasn't a shortcut's:
if (argument0 == 1 and (global.time < tTime or tTime == 0) and not global.usedShortcut)
{
highscore_add("TIME", global.time + 8000000);
global.newTime = true;
}
else highscore_add("TIME", tTime + 8000000);scripts/scrUpdateHighscores.gml:57-62, from spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC (Spelunky User License v1.1b).So a shortcut win writes back the time that was there: 0, until a win from the start or the tutorial. It still adds 1 to WINS [4]. The high scores room draws the time row whenever WINS is above 0, with the comment "only display time if won", and 0 seconds reads 0:00 [5]. The time's trophy is made only for a time above 0 [6], and the Moon Room's panel shows its goal only for one [7], so neither shows: no trophy, no door, and the panel reads LOCKED. [8]
Reproducing it
#Pay the Tunnel Man for a shortcut, start a game from its door, and win it, with no win from the
start door before. Any player whose wins all come from a shortcut door sees it. The replay of the clip wins a
game from the level 13 shortcut, so usedShortcut is 1 from frame 738 to the end. At the high scores
room, frame 8393, the time record is 0, and the only trophy is the money's, with no Moon Room door
[9]. A later win from the start door keeps its time, and the
row shows it from then on. Speedrunning basics has the rest of how a run is timed.
In the port
#The spelunky.ai port reproduces it exactly: it's in docs/quirks.md's list of the 1.1 source's bugs [8], and the oracle's fingerprint of the replay pins the time record and the trophies. No option turns it off.
FAQ
#- Why does my best time say 0:00 in Spelunky Classic?
Every win so far came from a shortcut door. A shortcut win counts as a win but keeps no time, and the high scores show the time row as soon as there's one win, so with no time kept it reads 0:00.
- Do shortcut wins count for the time record?
No. Only a game started from the start door or the tutorial's keeps its time. A shortcut win still adds to WINS, and to money, kills and saves as any game does.
- Does a 0:00 time unlock the Moon Room?
No. The time's trophy and the Moon Room both check for a time above 0, so with 0:00 there's no trophy, no door, and the room's panel reads LOCKED.
See also
#References
#- Clip speedrunning-basics/shortcut-win
objects/oPlayer1/other_animation_end.gml:137-157objects/oPlayer1/other_animation_end.gml:72-95scripts/scrUpdateHighscores.gml:81-84objects/oHighscores/draw.gml:126-142objects/oHighscores/create.gml:50objects/oHighscores/draw.gml:46- Quirk 1 (docs/quirks.md)
- Replay
fidelity/replays/ending-seed-1.txt