Spelunky is © 2008, 2009 Derek Yu and Mossmouth, LLC, and is used under the [Spelunky User License v1.1b](https://spelunky.ai/LICENSE.txt). spelunky.ai is an unofficial fan project, not affiliated with or endorsed by Mossmouth. The game and its assets may not be sold.

Music by George Buzinkai and Jonathan Perry; sound effects made in SFXR. From Spelunky Classic 1.1, © 2008, 2009 Derek Yu and Mossmouth, LLC.

# Title screen

From the spelunky.ai wiki: <https://spelunky.ai/wiki/title-screen>.

The title screen of Spelunky Classic is a cave to walk around in, with doors to a new game, the Tutorial and the high scores, and a rope to climb to quit.

![A dark stone sign reading START, on two stone posts](https://spelunky.ai/wiki/media/sprites/sStartSign/frames/0%404x.png)

It's a room the player walks around in rather than a menu, two screens wide. The right screen, where the
game starts, has the doors under their signs: TUTORIAL, START and SCORES, the last to the
[high scores room](https://spelunky.ai/wiki/high-scores-room). At its right a rope hangs from the top under a QUIT sign. The left
screen is the Shortcut House, where the [Tunnel Man](https://spelunky.ai/wiki/tunnel-man) stands and his
[shortcuts](https://spelunky.ai/wiki/tunnel-man-shortcuts)' doors open once they're paid for. Nothing there can hurt the player.

## Generation

### The intro

Spelunky opens on its intro: three lines of a story, one at a time, each picked from eight at random,
"AS THE MOON BURNED BRIGHT ABOVE," "I DISMOUNTED MY CAMEL," "AND THAT'S WHEN IT ALL STARTED." among them[^1][^2]. The screen then
fades in on the desert at night, and the Spelunker walks to a cave, bats flying out past him, throws a rope
down and climbs down out of sight, which fades out to the title screen[^3][^4]. Enter, Escape,
attack or start skips the lines to the walk, and pressed during the walk, fades out to the title screen at
once[^5].

### The opening

**Clip: The title screen's opening.** The title screen starts dark, with DEREK YU PRESENTS at the top. A flare falls past the doors and lights the cave as it drops, the Spelunker climbs down the rope beside it and lands, and the player walks left to the nearest of the three doors, SCORES, and goes in. ([video](https://spelunky.ai/wiki/media/clips/title-screen/opening/clip.mp4))

From the intro, the title screen opens dark. DEREK YU PRESENTS shows at the top for 100 steps[^6][^7][^8]. Seventy steps later a flare drops from the top, lighting the
cave as it falls, and 50 steps later the Spelunker climbs down the rope, drops to the floor and is the player, as the
title music starts[^9][^10][^11][^12][^13]. Enter, Escape,
attack or start during the opening starts it over with the player already at the foot of the rope and the
cave lit[^14][^15]. In the
clip, the opening plays through, and the player walks left into the SCORES door[^16].

Coming back from somewhere else, the player is already there, lit, with the music on: at the SCORES door from
the high scores room, at the tutorial door from the Tutorial[^17][^18].

### The room

| Door     | Under the sign          | Leads to                                                                                                                                      |       |
| -------- | ----------------------- | --------------------------------------------------------------------------------------------------------------------------------------------- | ----- |
| START    | START                   | A new game, on level 1 of [the Mines](https://spelunky.ai/wiki/mines); the very first game, the [Tutorial](https://spelunky.ai/wiki/tutorial) | [^19] |
| Tutorial | TUTORIAL, left of START | The Tutorial, as level 0                                                                                                                      | [^20] |
| Scores   | SCORES, right of START  | The [high scores room](https://spelunky.ai/wiki/high-scores-room)                                                                             | [^21] |

The room editor placed the doors, the signs, the rope and the level 5 shortcut's door[^22].
A game from START, or from the tutorial door through the Tutorial's exit, is one whose winning time counts for the high scores; one from a
shortcut's door isn't ([The shortcut win's 0:00](https://spelunky.ai/wiki/shortcut-win-no-time))[^23][^24].
On the game's very first run, the tutorial door and its sign are bricked over, and START leads to the
Tutorial, once ([Tutorial](https://spelunky.ai/wiki/tutorial#getting-there))[^25][^26]. A hand then points at START, with PRESS UP TO
ENTER! while the player stands at it, but only if the title screen started with him already there: the
opening skipped, or back from the high scores room. After the whole opening there's none[^27][^28]. The view
follows the player between the two screens[^29].

The player's hearts are set back to the start's on every step, so nothing can kill him there[^30], and his bombs and ropes can't be used outside a level[^31]. The room can be paused once he stands in it
([Controls](https://spelunky.ai/wiki/controls#pausing))[^32].

With all four of the high scores' gold trophies, a gold trophy and a door take the Tunnel Man's place at the
left end. Going through the door turns the player into the Tunnel Man, and through it again back
([Tunnel Man](https://spelunky.ai/wiki/tunnel-man#playing-as-him))[^33][^34].

### Leaving

- **Quitting.** Climbing the rope to the top of the screen takes the player out of sight; the title fades
  out to the [Credits](https://spelunky.ai/wiki/credits), and the game quits after them[^35][^36][^37][^38]. The clip shows it[^39].
- **The level editor.** F2 opens the [level editor](https://spelunky.ai/wiki/level-editor), and F3 the menu of custom levels[^40][^41].

**Clip: The credits after the title's rope.** The player climbs the title screen's rope out of the top of the screen, and the credits fade in on the desert at night, under the moon, as in the intro. The Spelunker rides in on a camel, the credits music starts, and SPELUNKY appears. ([video](https://spelunky.ai/wiki/media/clips/credits/title-rope/clip.mp4))

## Inhabitants

The [Tunnel Man](https://spelunky.ai/wiki/tunnel-man) stands at the left end of the Shortcut House until the player
can play as him[^42]. Nothing else lives there.

## Items and shops

The rope at the right is the room's only thing to use: climbing it to the top quits ([Leaving](https://spelunky.ai/wiki/title-screen#leaving))[^22].

## Secrets

**Clip: The level 5 shortcut.** With the shortcuts built, the player climbs the ladder from the title screen to the Shortcut House, where doors lead to levels 5, 9 and 13, and enters the level 5 door. The first Jungle level loads, with Cavemen and vines. ([video](https://spelunky.ai/wiki/media/clips/jungle/shortcut/clip.mp4))

The Shortcut House, the left screen, is walled off until the Tunnel Man's first shortcut is paid for; then a
[ladder](https://spelunky.ai/wiki/ladder) leads up to its doors, to levels 5, 9 and 13 as each is paid ([Tunnel Man shortcuts](https://spelunky.ai/wiki/tunnel-man-shortcuts#the-shortcut-house))[^43][^44]. In the clip, the
player climbs the ladder and goes into the level 5 door[^45].

## Trivia

- The title screen's code has the text V1.1 (C)2009, commented out, so the game shows no version
  ([Versions](https://spelunky.ai/wiki/versions))[^46].
- Playing as the [Damsel](https://spelunky.ai/wiki/damsel), the figure that climbs out of sight up the rope is the Spelunker
  ([The Damsel leaving as the Spelunker](https://spelunky.ai/wiki/damsel-title-rope-spelunker))[^47].

**Clip: The Damsel leaves as the Spelunker.** Playing as the Damsel, the player climbs the title screen's rope to quit. She climbs as the Damsel, but at the top the figure that climbs on out of sight is the Spelunker. ([video](https://spelunky.ai/wiki/media/clips/quirks/damsel-title-rope-spelunker/clip.mp4))

## FAQ

### How do you start a game in Spelunky Classic?

Walk into the START door on the title screen and press up. A new game starts on level 1 of [the Mines](https://spelunky.ai/wiki/mines); the very first game goes to the [Tutorial](https://spelunky.ai/wiki/tutorial) instead.

### How do you quit Spelunky Classic from the title screen?

Climb the rope at the right of the title screen, under the QUIT sign, to the top. The screen fades out to the [Credits](https://spelunky.ai/wiki/credits), and the game quits after them.

### How do you skip the intro in Spelunky Classic?

Press Enter, Escape, attack or start. The first press skips the story's lines to the walk to the cave, the next goes to the title screen, and one more there skips its opening.

### How do you open the level editor in Spelunky Classic?

Press F2 on the title screen for the [level editor](https://spelunky.ai/wiki/level-editor), or F3 to load a custom level.

## Gallery

**Clip: Into the Tutorial.** On the title screen, the player walks left into the tutorial door. The Tutorial loads with no bombs and two ropes, and as he runs right the first signs welcome him to the tutorial cave and tell him the jump key. ([video](https://spelunky.ai/wiki/media/clips/tutorial/door/clip.mp4))

## See also

- **Related:** [High scores room](https://spelunky.ai/wiki/high-scores-room), [Tutorial](https://spelunky.ai/wiki/tutorial), [Tunnel Man shortcuts](https://spelunky.ai/wiki/tunnel-man-shortcuts), [Controls](https://spelunky.ai/wiki/controls), [Credits](https://spelunky.ai/wiki/credits), [Level editor](https://spelunky.ai/wiki/level-editor)
- **Found here:** [Block](https://spelunky.ai/wiki/block), [Rope](https://spelunky.ai/wiki/rope), [Spelunker](https://spelunky.ai/wiki/spelunker) (Climbing down its rope)[^48], [Tunnel Man](https://spelunky.ai/wiki/tunnel-man)[^42]

## References

[^1]: [`objects/oIntro/create.gml:9-45`](https://spelunky.ai/wiki/source/objects/oIntro/create#L9-L45)

[^2]: [`objects/oIntro/draw.gml:6-32`](https://spelunky.ai/wiki/source/objects/oIntro/draw#L6-L32)

[^3]: [`objects/oIntro/step.gml:14-32`](https://spelunky.ai/wiki/source/objects/oIntro/step#L14-L32)

[^4]: [`objects/oPDummy3/step.gml:1-37`](https://spelunky.ai/wiki/source/objects/oPDummy3/step#L1-L37)

[^5]: [`objects/oIntro/step.gml:1-12`](https://spelunky.ai/wiki/source/objects/oIntro/step#L1-L12)

[^6]: [`objects/oTitle/create.gml:64-71`](https://spelunky.ai/wiki/source/objects/oTitle/create#L64-L71)

[^7]: [`objects/oTitle/alarm_0.gml:1-2`](https://spelunky.ai/wiki/source/objects/oTitle/alarm_0#L1-L2)

[^8]: [`objects/oScreen/step_begin.gml:135-140`](https://spelunky.ai/wiki/source/objects/oScreen/step_begin#L135-L140)

[^9]: [`objects/oTitle/alarm_1.gml:1-2`](https://spelunky.ai/wiki/source/objects/oTitle/alarm_1#L1-L2)

[^10]: [`objects/oTitle/alarm_2.gml:1-4`](https://spelunky.ai/wiki/source/objects/oTitle/alarm_2#L1-L4)

[^11]: [`objects/oTitle/draw.gml:1-7`](https://spelunky.ai/wiki/source/objects/oTitle/draw#L1-L7)

[^12]: [`objects/oTitle/alarm_3.gml:1-3`](https://spelunky.ai/wiki/source/objects/oTitle/alarm_3#L1-L3)

[^13]: [`objects/oPDummy4/step.gml:1-32`](https://spelunky.ai/wiki/source/objects/oPDummy4/step#L1-L32)

[^14]: [`objects/oTitle/step.gml:1-23`](https://spelunky.ai/wiki/source/objects/oTitle/step#L1-L23)

[^15]: [`objects/oTitle/create.gml:81-89`](https://spelunky.ai/wiki/source/objects/oTitle/create#L81-L89)

[^16]: Clip [title-screen/opening](https://spelunky.ai/wiki/title-screen#clip-title-screen-opening)

[^17]: [`objects/oTitle/create.gml:72-98`](https://spelunky.ai/wiki/source/objects/oTitle/create#L72-L98)

[^18]: [`objects/oPlayer1/other_animation_end.gml:110-131`](https://spelunky.ai/wiki/source/objects/oPlayer1/other_animation_end#L110-L131)

[^19]: [`objects/oPlayer1/other_animation_end.gml:72-86`](https://spelunky.ai/wiki/source/objects/oPlayer1/other_animation_end#L72-L86)

[^20]: [`objects/oPlayer1/other_animation_end.gml:87-95`](https://spelunky.ai/wiki/source/objects/oPlayer1/other_animation_end#L87-L95)

[^21]: [`objects/oPlayer1/other_animation_end.gml:96-109`](https://spelunky.ai/wiki/source/objects/oPlayer1/other_animation_end#L96-L109)

[^22]: Room [`rTitle`](https://spelunky.ai/wiki/source/rooms/rTitle), as the room editor placed it

[^23]: [`objects/oPlayer1/other_animation_end.gml:72-95`](https://spelunky.ai/wiki/source/objects/oPlayer1/other_animation_end#L72-L95)

[^24]: [`objects/oPlayer1/other_animation_end.gml:137-157`](https://spelunky.ai/wiki/source/objects/oPlayer1/other_animation_end#L137-L157)

[^25]: [`objects/oTitle/create.gml:100-105`](https://spelunky.ai/wiki/source/objects/oTitle/create#L100-L105)

[^26]: [`objects/oPlayer1/other_animation_end.gml:76-83`](https://spelunky.ai/wiki/source/objects/oPlayer1/other_animation_end#L76-L83)

[^27]: [`objects/oTitle/create.gml:64-98`](https://spelunky.ai/wiki/source/objects/oTitle/create#L64-L98)

[^28]: [`objects/oHintHand/draw.gml:1-14`](https://spelunky.ai/wiki/source/objects/oHintHand/draw#L1-L14)

[^29]: [`objects/oTitle/step.gml:25-36`](https://spelunky.ai/wiki/source/objects/oTitle/step#L25-L36)

[^30]: [`objects/oPlayer1/step.gml:2-7`](https://spelunky.ai/wiki/source/objects/oPlayer1/step#L2-L7)

[^31]: [`objects/oPlayer1/step.gml:944-948`](https://spelunky.ai/wiki/source/objects/oPlayer1/step#L944-L948)

[^32]: [`objects/oTitle/alarm_3.gml:2`](https://spelunky.ai/wiki/source/objects/oTitle/alarm_3#L2)

[^33]: [`objects/oTitle/create.gml:54-62`](https://spelunky.ai/wiki/source/objects/oTitle/create#L54-L62)

[^34]: [`objects/oPlayer1/other_animation_end.gml:192-218`](https://spelunky.ai/wiki/source/objects/oPlayer1/other_animation_end#L192-L218)

[^35]: [`objects/oPlayer1/step.gml:49-60`](https://spelunky.ai/wiki/source/objects/oPlayer1/step#L49-L60)

[^36]: [`objects/oPDummy5/step.gml:1-8`](https://spelunky.ai/wiki/source/objects/oPDummy5/step#L1-L8)

[^37]: [`objects/oTitle/step.gml:38-45`](https://spelunky.ai/wiki/source/objects/oTitle/step#L38-L45)

[^38]: [`objects/oCredits1/step.gml:48`](https://spelunky.ai/wiki/source/objects/oCredits1/step#L48)

[^39]: Clip [credits/title-rope](https://spelunky.ai/wiki/title-screen#clip-credits-title-rope)

[^40]: [`objects/oTitle/keypress_F2.gml:1-3`](https://spelunky.ai/wiki/source/objects/oTitle/keypress_F2#L1-L3)

[^41]: [`objects/oTitle/keypress_F3.gml:1-8`](https://spelunky.ai/wiki/source/objects/oTitle/keypress_F3#L1-L8)

[^42]: [`objects/oTitle/create.gml:59-62`](https://spelunky.ai/wiki/source/objects/oTitle/create#L59-L62)

[^43]: [`objects/oTitle/create.gml:27-52`](https://spelunky.ai/wiki/source/objects/oTitle/create#L27-L52)

[^44]: [`objects/oTitle/draw.gml:17-29`](https://spelunky.ai/wiki/source/objects/oTitle/draw#L17-L29)

[^45]: Clip [jungle/shortcut](https://spelunky.ai/wiki/title-screen#clip-jungle-shortcut)

[^46]: [`objects/oTitle/draw.gml:11-15`](https://spelunky.ai/wiki/source/objects/oTitle/draw#L11-L15)

[^47]: [“Playing as the Damsel, the title rope's climb out shows the Spelunker.”](https://spelunky.ai/wiki/damsel-title-rope-spelunker), [docs/quirks.md §1](https://github.com/851-labs/spelunky/blob/441458fcee127d2a4bff9d1cb9b930574f50004a/docs/quirks.md?plain=1#L81)

[^48]: [`objects/oPDummy4/step.gml:19-25`](https://spelunky.ai/wiki/source/objects/oPDummy4/step#L19-L25)

### Source code

- [`objects/oIntro/create.gml`](https://spelunky.ai/wiki/source/objects/oIntro/create)
- [`objects/oIntro/step.gml`](https://spelunky.ai/wiki/source/objects/oIntro/step)
- [`objects/oPDummy3/step.gml`](https://spelunky.ai/wiki/source/objects/oPDummy3/step)
- [`objects/oTitle/create.gml`](https://spelunky.ai/wiki/source/objects/oTitle/create)
- [`objects/oTitle/alarm_0.gml`](https://spelunky.ai/wiki/source/objects/oTitle/alarm_0)
- [`objects/oTitle/alarm_3.gml`](https://spelunky.ai/wiki/source/objects/oTitle/alarm_3)
- [`objects/oTitle/step.gml`](https://spelunky.ai/wiki/source/objects/oTitle/step)
- [`objects/oTitle/draw.gml`](https://spelunky.ai/wiki/source/objects/oTitle/draw)
- [`objects/oPDummy4/step.gml`](https://spelunky.ai/wiki/source/objects/oPDummy4/step)
- [`objects/oPlayer1/other_animation_end.gml`](https://spelunky.ai/wiki/source/objects/oPlayer1/other_animation_end)
