Spelunky is © 2008, 2009 Derek Yu and Mossmouth, LLC, and is used under the [Spelunky User License v1.1b](https://spelunky.ai/LICENSE.txt). spelunky.ai is an unofficial fan project, not affiliated with or endorsed by Mossmouth. The game and its assets may not be sold.

Music by George Buzinkai and Jonathan Perry; sound effects made in SFXR. From Spelunky Classic 1.1, © 2008, 2009 Derek Yu and Mossmouth, LLC.

# Spelunker

From the spelunky.ai wiki: <https://spelunky.ai/wiki/spelunker>. Verified against the spelunky.ai port [v0.1.10](https://github.com/851-labs/spelunky/releases/tag/v0.1.10) on 28 October 2026.

The Spelunker is the player character in Spelunky Classic, an explorer who goes down through the caves with 4 hearts, 4 bombs and 4 ropes.

![A small explorer in a wide brown hat with a lamp on it and a brown coat, running left](https://spelunky.ai/wiki/media/1d3f433106e37ef1/sprites/sRunLeft/anim%404x.png)

| Spelunker |                                                                                                                                                                                                                                                                                                           |
| --------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Role      | The player character                                                                                                                                                                                                                                                                                      |
| Health    | 4 hearts[^1]                                                                                                                                                                                                                                                                                              |
| Object    | `oPlayer1`                                                                                                                                                                                                                                                                                                |
| Found in  | [The Mines](https://spelunky.ai/wiki/mines) (At each level's entrance)[^2], [The Jungle](https://spelunky.ai/wiki/jungle)[^2], [The Ice Caves](https://spelunky.ai/wiki/ice-caves)[^2], [The Temple](https://spelunky.ai/wiki/temple)[^2], [Olmec's Lair](https://spelunky.ai/wiki/olmecs-lair), Tutorial |

Everything in the game happens around him: he starts at a level's entrance, and the level ends when he goes
through its exit, carrying what he can[^2][^3]. The keys that move him are on the [Controls](https://spelunky.ai/wiki/controls) page, his
hearts on [Health](https://spelunky.ai/wiki/health)'s, and what hurts him on [Damage and stun](https://spelunky.ai/wiki/damage)'s; this page is about the
character: how he moves, what he carries, how he dies, and who can take his place.

## Behaviour

### Moving

**Clip: The Spelunker's moves.** In the tutorial, the Spelunker walks off a ledge, looks up, ducks, and clears a step with a short jump and a long one. He jumps at a ledge with right held and hangs from its edge, climbs up with a jump, and runs off the far side. ([video](https://spelunky.ai/wiki/media/1d3f433106e37ef1/clips/spelunker/moves/clip.mp4))

He walks at up to 3 pixels per step (90 per second) and
runs at up to 6 pixels per step (180 per second) while
the run key is held on the ground, or once attack has been held for 10 steps of walking[^4][^5][^6]. A jump from the ground goes higher the longer jump is
held, up to 10 steps, and farther from a run[^7]; the
[Spring Shoes](https://spelunky.ai/wiki/spring-shoes) give it half as much push again[^8].
Holding up while standing still, he looks up[^9]; holding
down, he ducks, and moves while ducking at a crawl[^10][^11]. Down on a ladder's top climbs down the ladder, and on
any other platform he can stand on drops through it[^12].

**Hanging.** Falling against a wall with the key toward it held, he grabs its edge and hangs, if there's no
block above the edge and none under his feet. The [Climbing Gloves](https://spelunky.ai/wiki/climbing-gloves) let him grab any wall,
and a tree's trunk or an [Arrow](https://spelunky.ai/wiki/arrow) stuck in a wall can be hung from too[^13]. Jump climbs up from a hang, jump with the key away
from the wall lets go, and down with jump drops[^14]. In the
clip, he jumps at a ledge with right held, hangs from it, and climbs up with a jump[^15].

**Clip: Climbing and crawling.** In the tutorial, the Spelunker jumps onto a ladder and climbs it, then jumps off to the left and opens a chest. Ducking, he crawls over the edge of a step, flips round to hang from it, lets go, and walks off the steps into a fall that stuns him. ([video](https://spelunky.ai/wiki/media/1d3f433106e37ef1/clips/spelunker/climb/clip.mp4))

**Climbing and crawling.** Up beside a ladder or a [Rope](https://spelunky.ai/wiki/rope) climbs onto it[^16]. Crawling toward the edge he's ducking on, he flips
over it into a hang, dropping what he holds[^17]. The clip
shows both, in the tutorial: a ladder, then a crawl off a step into a flip hang, and a long fall that stuns
him[^18].

**Water and webs.** In water he sinks slowly and can jump out from its surface. A [Web](https://spelunky.ai/wiki/web) holds him
nearly still, cutting his speed to a fifth each step, and each jump in it wears the web down[^19][^20].
A [ball and chain](https://spelunky.ai/wiki/ball-and-chain) holds him within 24 pixels of the ball, so he can't climb away from it[^21].

### What he carries

He holds one item at a time in his hands: down and attack beside an item picks it up, and attack throws it
([Throwing](https://spelunky.ai/wiki/throwing))[^22]. Equipment isn't held but worn:
picking up a free piece, or paying for one, puts it on for the rest of the game[^23][^24]. [Bombs](https://spelunky.ai/wiki/bomb) and [Ropes](https://spelunky.ai/wiki/rope) are counts, which the
item key takes out into his hands in turn[^25]. His hearts,
bombs and ropes stop at 99[^26].

Going through a level's exit, he takes a light item to the next level in his hands, puts an unlit bomb or a
rope back in his count, and leaves a heavy one behind. A [Golden Idol](https://spelunky.ai/wiki/golden-idol) is cashed in, and a living
[Damsel](https://spelunky.ai/wiki/damsel) is saved[^27].

### Hurt, stunned and killed

**Clip: The Spelunker's death.** The Spelunker ducks, drops a bomb at his feet and stands on it. The blast takes his four hearts and flings his body away, and the game is over. ([video](https://spelunky.ai/wiki/media/1d3f433106e37ef1/clips/spelunker/death/clip.mp4))

He starts a game with 4 hearts, 4 bombs and
4 ropes[^28]. Monsters, traps,
explosions and long falls take hearts and often stun him; while stunned he ignores every key and drops what
he holds ([Damage and stun](https://spelunky.ai/wiki/damage), which has every source and its hearts). [Stomping](https://spelunky.ai/wiki/stomping) a monster
and the [Whip](https://spelunky.ai/wiki/whip) are his own attacks.

With no hearts left on a level, he dies, unless he wears the [Ankh](https://spelunky.ai/wiki/ankh): his hearts are set to 0, the HUD
goes and the game's records are updated[^29], and "GAME OVER"
shows[^30].
His body still takes damage, and once his hearts are below −99 it bursts into blood and vanishes[^31]. In the clip, he drops a [Bomb](https://spelunky.ai/wiki/bomb) at his feet and
stands on it[^32]. Attack or start then finishes counting the money, and pressed
again goes to the high scores room, with everything cleared for a new game[^33].

**Clip: Ankh revival.** The player picks up the Black Market's ankh and jumps out of the shop with it, which puts it on and angers the shopkeeper. Dropping back into the shop, he is shot until his hearts run out; the ankh shatters and he comes back to life at the level's entrance with 4 hearts. ([video](https://spelunky.ai/wiki/media/1d3f433106e37ef1/clips/ankh/revive/clip.mp4))

With the Ankh, he comes back with 4 hearts, "THE ANKH SHATTERS!", invincible for
2 seconds, and the Ankh is gone: at the level's entrance, or
inside the [Moai](https://spelunky.ai/wiki/moai) while it's active, or at a set place near the left wall in
[Olmec's Lair](https://spelunky.ai/wiki/olmecs-lair)[^34].

**The deaths table.** When Spelunky closes, it writes `stats.txt`, with a table of deaths by level, one by
monster and one by everything else (rock, explosion, crushed, long fall, spikes, boulder, the traps, the pit
and lava)[^35][^36].
Each death is tallied by the code that deals it, on a real level only[^37]. Some rows don't count what they say: the explosion row
counts the blasts he survives, a few monsters' kills are never tallied ([Damage and stun](https://spelunky.ai/wiki/damage#quirks))[^38], and nothing adds to the boulder row, as a boulder kills by crushing, which is tallied as
crushed[^39][^40][^38][^41]. A death adds to its level's
row only when the player leaves the game over screen with attack or start, so closing the game on that screen
leaves it out[^42][^38][^43]. Pausing on the step after a monster
takes his last heart, before his own step sees it, catches him still alive, and quitting from the pause then
leaves the whole game out of the high scores too: its play, its death and any record it set[^38][^44].

## Interactions

### Playing as someone else

**Clip: The Changing Room.** With eight Damsels saved, the high scores room has a gold trophy and a door beside it. The Spelunker climbs up to the door and goes in, and comes out as the Damsel, who walks back out to the title screen. ([video](https://spelunky.ai/wiki/media/1d3f433106e37ef1/clips/spelunker/change/clip.mp4))

Two doors change who the player is, and each changes him back the next time:

| Door                  | Where it is                                                                | Who                                                   | Starts with                  |            |
| --------------------- | -------------------------------------------------------------------------- | ----------------------------------------------------- | ---------------------------- | ---------- |
| The Changing Room     | The high scores room, beside the gold trophy for 8 Damsels saved in a game | The [Damsel](https://spelunky.ai/wiki/damsel)         | 4 hearts, 4 bombs, 4 ropes   | [^45][^46] |
| The Tunnel Man's door | The title screen, once all four gold trophies are earned                   | The [Tunnel Man](https://spelunky.ai/wiki/tunnel-man) | 2 hearts, no bombs, no ropes | [^47][^48] |

The Damsel plays as the Spelunker does, with her own sprites, and the Damsels to rescue become Spelunkers
([playing as her](https://spelunky.ai/wiki/damsel#playing-as-her)). The Tunnel Man swings a [Mattock](https://spelunky.ai/wiki/mattock) in place of the Whip,
only on the ground, and can't jump in the middle of a swing ([playing as him](https://spelunky.ai/wiki/tunnel-man#playing-as-him))[^49][^50]. Who
the player is lasts until Spelunky is closed, and a new game starts each with their own hearts, bombs and
ropes[^51][^28]. In the clip, the Spelunker goes into the Changing
Room and comes out as the Damsel[^52].

## Locations

| Where                                                  |                                                                                         |                           |
| ------------------------------------------------------ | --------------------------------------------------------------------------------------- | ------------------------- |
| Every level                                            | At its entrance                                                                         | [^2]                      |
| [Olmec's Lair](https://spelunky.ai/wiki/olmecs-lair)   | Placed in the room, at its start                                                        | [^53]                     |
| The tutorial, the high scores room and the bonus rooms | Placed in the room                                                                      | [^54][^55][^56][^57][^58] |
| The title screen                                       | Climbing down its rope when the game starts, or by the door or the rope he came back by | [^59][^60][^61]           |
| A custom level                                         | At its entrance, or in the corner without one                                           | [^62]                     |

On the title screen and in the high scores room his hearts are set back to the start's on every step, so
nothing there kills him[^63].

## Trivia

- The player's object is `oPlayer1`, and his code sets `player = 1`, with the comment "player 2 uses
  different keyboard keys than player 1"; there's no player 2[^64].
- His create event keeps two values "for debugging": how many levels an exit moves him on, 1[^65][^66].
- A new game still gives him 3 flares, "not used any more"[^67].
- His body is never destroyed. Eaten by a [Mantrap](https://spelunky.ai/wiki/mantrap), crushed, or burst into blood, it's hidden and
  held still where it was: "instead of destroying the player instance when dead, we occasionally make him
  disappear"[^68].

## FAQ

### Who is the Spelunker in Spelunky Classic?

The explorer the player controls, in a wide hat with a lamp on it. The game gives him no name: it's the player, "I" in his own messages ("I CAN'T SEE A THING!"). The Damsel and the Tunnel Man can be played in his place once they're unlocked.

### How many hearts, bombs and ropes does the Spelunker start with in Spelunky Classic?

4 hearts, 4 bombs and 4 ropes, as the Damsel does. The Tunnel Man starts with 2 hearts and no bombs or ropes. None can have more than 99 of any.

### What kills the Spelunker instantly in Spelunky Classic?

Falling onto spikes, lava, being crushed, falling out of the bottom of a level, a ghost's touch and a Mantrap, which eats him: each takes 99 hearts or kills him outright. A bomb's blast takes 10 hearts on each step he's in it, more than a new game's 4.

### What happens when the Spelunker dies in Spelunky Classic?

The game is over, unless he wears the Ankh, which brings him back to life with 4 hearts. The high scores take in the game as he dies; then the money is counted up, attack or start goes to the high scores room, and a new game starts from the title screen with nothing kept.

### How do you play as someone else in Spelunky Classic?

Save 8 Damsels in one game for the Damsel, whose door is in the high scores room, or earn all four gold trophies for the Tunnel Man, whose door is on the title screen. Going through the door again changes back to the Spelunker.

## Gallery

**Clip: Long drop.** The player walks off a ledge and falls about twenty blocks. He lands on his 35th step of falling, loses two of his four hearts and lies stunned for two seconds before he can move again. ([video](https://spelunky.ai/wiki/media/1d3f433106e37ef1/clips/damage/long-drop/clip.mp4))

## See also

- **Damaged by:** [Alien](https://spelunky.ai/wiki/alien), [Alien Boss](https://spelunky.ai/wiki/alien-boss), [Arrow](https://spelunky.ai/wiki/arrow), [Bat](https://spelunky.ai/wiki/bat), [Caveman](https://spelunky.ai/wiki/caveman), [Ceiling Trap](https://spelunky.ai/wiki/ceiling-trap), [Dead Fish](https://spelunky.ai/wiki/dead-fish), [Fire Frog](https://spelunky.ai/wiki/fire-frog), [Frog](https://spelunky.ai/wiki/frog), [Giant Spider](https://spelunky.ai/wiki/giant-spider), [Hawkman](https://spelunky.ai/wiki/hawkman), [Lava](https://spelunky.ai/wiki/lava), [Magma Man](https://spelunky.ai/wiki/magma-man), [Megamouth](https://spelunky.ai/wiki/megamouth), [Piranha](https://spelunky.ai/wiki/piranha), [Rock](https://spelunky.ai/wiki/rock), [Shopkeeper](https://spelunky.ai/wiki/shopkeeper), [Skeleton](https://spelunky.ai/wiki/skeleton), [Smash Trap](https://spelunky.ai/wiki/smash-trap), [Snake](https://spelunky.ai/wiki/snake), [Spear Trap](https://spelunky.ai/wiki/spear-trap), [Spider](https://spelunky.ai/wiki/spider), [Spikes](https://spelunky.ai/wiki/spikes), [Tomb Lord](https://spelunky.ai/wiki/tomb-lord), [UFO](https://spelunky.ai/wiki/ufo), [Vampire](https://spelunky.ai/wiki/vampire), [Yeti](https://spelunky.ai/wiki/yeti), [Yeti King](https://spelunky.ai/wiki/yeti-king), [Zombie](https://spelunky.ai/wiki/zombie), [Bomb](https://spelunky.ai/wiki/bomb) (Its explosion)[^69], [Shotgun](https://spelunky.ai/wiki/shotgun) (An angry Shopkeeper's)[^70], [Ghost](https://spelunky.ai/wiki/ghost) (Kills him)[^71], [Mantrap](https://spelunky.ai/wiki/mantrap) (Eats him)[^72], [Boulder](https://spelunky.ai/wiki/boulder) (Crushes him)[^40], [Olmec](https://spelunky.ai/wiki/olmec) (Crushes him)[^40]
- **Related:** [Damsel](https://spelunky.ai/wiki/damsel), [Tunnel Man](https://spelunky.ai/wiki/tunnel-man), [Controls](https://spelunky.ai/wiki/controls), [Health](https://spelunky.ai/wiki/health), [Damage and stun](https://spelunky.ai/wiki/damage), [Stomping](https://spelunky.ai/wiki/stomping), [Throwing](https://spelunky.ai/wiki/throwing), [Whip](https://spelunky.ai/wiki/whip), [Bomb](https://spelunky.ai/wiki/bomb), [Rope](https://spelunky.ai/wiki/rope), [Ankh](https://spelunky.ai/wiki/ankh), [Speedrunning basics](https://spelunky.ai/wiki/speedrunning-basics)

## References

[^1]: [`scripts/scrClearGlobals.gml:111`](https://spelunky.ai/wiki/source/scripts/scrClearGlobals#L111)

[^2]: [`scripts/scrInitLevel.gml:202-203`](https://spelunky.ai/wiki/source/scripts/scrInitLevel#L202-L203)

[^3]: [`objects/oPlayer1/step.gml:756-880`](https://spelunky.ai/wiki/source/objects/oPlayer1/step#L756-L880)

[^4]: [`scripts/characterStepEvent.gml:117-129`](https://spelunky.ai/wiki/source/scripts/characterStepEvent#L117-L129)

[^5]: [`scripts/characterStepEvent.gml:685-698`](https://spelunky.ai/wiki/source/scripts/characterStepEvent#L685-L698)

[^6]: [`scripts/characterStepEvent.gml:797-800`](https://spelunky.ai/wiki/source/scripts/characterStepEvent#L797-L800)

[^7]: [`scripts/characterStepEvent.gml:338-380`](https://spelunky.ai/wiki/source/scripts/characterStepEvent#L338-L380)

[^8]: [`scripts/characterStepEvent.gml:357`](https://spelunky.ai/wiki/source/scripts/characterStepEvent#L357)

[^9]: [`scripts/characterStepEvent.gml:382-392`](https://spelunky.ai/wiki/source/scripts/characterStepEvent#L382-L392)

[^10]: [`scripts/characterStepEvent.gml:539-546`](https://spelunky.ai/wiki/source/scripts/characterStepEvent#L539-L546)

[^11]: [`scripts/characterStepEvent.gml:700-727`](https://spelunky.ai/wiki/source/scripts/characterStepEvent#L700-L727)

[^12]: [`scripts/characterStepEvent.gml:546-578`](https://spelunky.ai/wiki/source/scripts/characterStepEvent#L546-L578)

[^13]: [`scripts/characterStepEvent.gml:400-469`](https://spelunky.ai/wiki/source/scripts/characterStepEvent#L400-L469)

[^14]: [`scripts/characterStepEvent.gml:494-529`](https://spelunky.ai/wiki/source/scripts/characterStepEvent#L494-L529)

[^15]: Clip spelunker/moves

[^16]: [`scripts/characterStepEvent.gml:606-632`](https://spelunky.ai/wiki/source/scripts/characterStepEvent#L606-L632)

[^17]: [`scripts/characterStepEvent.gml:803-866`](https://spelunky.ai/wiki/source/scripts/characterStepEvent#L803-L866)

[^18]: Clip spelunker/climb

[^19]: [`scripts/characterStepEvent.gml:294-319`](https://spelunky.ai/wiki/source/scripts/characterStepEvent#L294-L319)

[^20]: [`scripts/characterStepEvent.gml:743-771`](https://spelunky.ai/wiki/source/scripts/characterStepEvent#L743-L771)

[^21]: [`scripts/characterStepEvent.gml:898-927`](https://spelunky.ai/wiki/source/scripts/characterStepEvent#L898-L927)

[^22]: [`objects/oPlayer1/step.gml:1203-1215`](https://spelunky.ai/wiki/source/objects/oPlayer1/step#L1203-L1215)

[^23]: [`objects/oPlayer1/step.gml:1297`](https://spelunky.ai/wiki/source/objects/oPlayer1/step#L1297)

[^24]: [`objects/oPlayer1/step.gml:1359-1390`](https://spelunky.ai/wiki/source/objects/oPlayer1/step#L1359-L1390)

[^25]: [`objects/oPlayer1/step.gml:954-1044`](https://spelunky.ai/wiki/source/objects/oPlayer1/step#L954-L1044)

[^26]: [`objects/oPlayer1/step.gml:9-11`](https://spelunky.ai/wiki/source/objects/oPlayer1/step#L9-L11)

[^27]: [`objects/oPlayer1/step.gml:767-851`](https://spelunky.ai/wiki/source/objects/oPlayer1/step#L767-L851)

[^28]: [`scripts/scrClearGlobals.gml:103-114`](https://spelunky.ai/wiki/source/scripts/scrClearGlobals#L103-L114)

[^29]: [`objects/oPlayer1/step.gml:1849-1921`](https://spelunky.ai/wiki/source/objects/oPlayer1/step#L1849-L1921)

[^30]: [`objects/oGame/draw.gml:12`](https://spelunky.ai/wiki/source/objects/oGame/draw#L12)

[^31]: [`objects/oPlayer1/step.gml:1484-1488`](https://spelunky.ai/wiki/source/objects/oPlayer1/step#L1484-L1488)

[^32]: Clip spelunker/death

[^33]: [`objects/oPlayer1/step.gml:907-941`](https://spelunky.ai/wiki/source/objects/oPlayer1/step#L907-L941)

[^34]: [`objects/oPlayer1/step.gml:1853-1896`](https://spelunky.ai/wiki/source/objects/oPlayer1/step#L1853-L1896)

[^35]: [`objects/oScreen/other_game_end.gml:21`](https://spelunky.ai/wiki/source/objects/oScreen/other_game_end#L21)

[^36]: [`scripts/scrWriteStats.gml:83-172`](https://spelunky.ai/wiki/source/scripts/scrWriteStats#L83-L172)

[^37]: [`objects/oPlayer1/step.gml:1513-1703`](https://spelunky.ai/wiki/source/objects/oPlayer1/step#L1513-L1703)

[^38]: Quirk 1 (docs/quirks.md)

[^39]: [`scripts/scrWriteStats.gml:162`](https://spelunky.ai/wiki/source/scripts/scrWriteStats#L162)

[^40]: [`objects/oPlayer1/step.gml:1492-1511`](https://spelunky.ai/wiki/source/objects/oPlayer1/step#L1492-L1511)

[^41]: Replay `fidelity/replays/trap-boulder-crush.txt`

[^42]: [`objects/oPlayer1/step.gml:917`](https://spelunky.ai/wiki/source/objects/oPlayer1/step#L917)

[^43]: Replay `fidelity/replays/flow-pause-game-over-new-game.txt`

[^44]: Replay `fidelity/replays/flow-pause-dying-quit-seed-1.txt`

[^45]: [`objects/oHighscores/create.gml:86-102`](https://spelunky.ai/wiki/source/objects/oHighscores/create#L86-L102)

[^46]: [`objects/oPlayer1/other_animation_end.gml:173-191`](https://spelunky.ai/wiki/source/objects/oPlayer1/other_animation_end#L173-L191)

[^47]: [`objects/oTitle/create.gml:54-58`](https://spelunky.ai/wiki/source/objects/oTitle/create#L54-L58)

[^48]: [`objects/oPlayer1/other_animation_end.gml:192-218`](https://spelunky.ai/wiki/source/objects/oPlayer1/other_animation_end#L192-L218)

[^49]: [`objects/oPlayer1/step.gml:1181-1200`](https://spelunky.ai/wiki/source/objects/oPlayer1/step#L1181-L1200)

[^50]: [`scripts/characterStepEvent.gml:51-59`](https://spelunky.ai/wiki/source/scripts/characterStepEvent#L51-L59)

[^51]: [`objects/oGlobals/create.gml:46-47`](https://spelunky.ai/wiki/source/objects/oGlobals/create#L46-L47)

[^52]: Clip spelunker/change

[^53]: `rOlmec`, as the room editor placed it

[^54]: `rTutorial`, as the room editor placed it

[^55]: `rHighscores`, as the room editor placed it

[^56]: `rSun`, as the room editor placed it

[^57]: `rMoon`, as the room editor placed it

[^58]: `rStars`, as the room editor placed it

[^59]: [`objects/oTitle/alarm_3.gml:1`](https://spelunky.ai/wiki/source/objects/oTitle/alarm_3#L1)

[^60]: [`objects/oPDummy4/step.gml:1-32`](https://spelunky.ai/wiki/source/objects/oPDummy4/step#L1-L32)

[^61]: [`objects/oTitle/create.gml:64-93`](https://spelunky.ai/wiki/source/objects/oTitle/create#L64-L93)

[^62]: [`scripts/scrLoadLevel.gml:164-173`](https://spelunky.ai/wiki/source/scripts/scrLoadLevel#L164-L173)

[^63]: [`objects/oPlayer1/step.gml:2-7`](https://spelunky.ai/wiki/source/objects/oPlayer1/step#L2-L7)

[^64]: [`scripts/characterCreateEvent.gml:54`](https://spelunky.ai/wiki/source/scripts/characterCreateEvent#L54)

[^65]: [`objects/oPlayer1/create.gml:4-6`](https://spelunky.ai/wiki/source/objects/oPlayer1/create#L4-L6)

[^66]: [`objects/oPlayer1/step.gml:875-876`](https://spelunky.ai/wiki/source/objects/oPlayer1/step#L875-L876)

[^67]: [`scripts/scrClearGlobals.gml:115`](https://spelunky.ai/wiki/source/scripts/scrClearGlobals#L115)

[^68]: [`objects/oPlayer1/step.gml:62-71`](https://spelunky.ai/wiki/source/objects/oPlayer1/step#L62-L71)

[^69]: [`objects/oPlayer1/step.gml:1614-1627`](https://spelunky.ai/wiki/source/objects/oPlayer1/step#L1614-L1627)

[^70]: [`objects/oBullet/collision_oCharacter.gml:1-17`](https://spelunky.ai/wiki/source/objects/oBullet/collision_oCharacter#L1-L17)

[^71]: [`objects/oGhost/collision_oCharacter.gml:1-16`](https://spelunky.ai/wiki/source/objects/oGhost/collision_oCharacter#L1-L16)

[^72]: [`objects/oManTrap/collision_oCharacter.gml:20-47`](https://spelunky.ai/wiki/source/objects/oManTrap/collision_oCharacter#L20-L47)

### Source code

- [`objects/oPlayer1/create.gml`](https://spelunky.ai/wiki/source/objects/oPlayer1/create)
- [`objects/oPlayer1/step.gml`](https://spelunky.ai/wiki/source/objects/oPlayer1/step)
- [`objects/oPlayer1/other_animation_end.gml`](https://spelunky.ai/wiki/source/objects/oPlayer1/other_animation_end)
- [`scripts/characterCreateEvent.gml`](https://spelunky.ai/wiki/source/scripts/characterCreateEvent)
- [`scripts/characterStepEvent.gml`](https://spelunky.ai/wiki/source/scripts/characterStepEvent)
- [`scripts/scrClearGlobals.gml`](https://spelunky.ai/wiki/source/scripts/scrClearGlobals)
- [`scripts/scrInitLevel.gml`](https://spelunky.ai/wiki/source/scripts/scrInitLevel)
- [`scripts/scrWriteStats.gml`](https://spelunky.ai/wiki/source/scripts/scrWriteStats)
