SpelunkyFan wiki

scripts/setCollisionBounds.gml

From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.

The script setCollisionBounds, 11 lines of GML.

/*Sets the collision bounds which are relative to the origin of the sprites.0:left x1:top y2:right x3:bottom y*/collisionBoundsOffsetLeftX=argument0collisionBoundsOffsetTopY=argument1collisionBoundsOffsetRightX=argument2collisionBoundsOffsetBottomY=argument3