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scripts/scrSetCursorTile.gml

From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.

The script scrSetCursorTile, 102 lines of GML.

//// scrSetCursorTile//// Set cursor sprite.  Called by oLevelEditor.//if (dropSelect == BLOCKS){    if (blockArray[dropVal] == "@") oCursObj.sprite_index = sEntrance;    if (blockArray[dropVal] == "X") oCursObj.sprite_index = sExit;    if (blockArray[dropVal] == "I") oCursObj.sprite_index = sMsgSign;    if (blockArray[dropVal] == "1") oCursObj.sprite_index = sBrick;    if (blockArray[dropVal] == "2") oCursObj.sprite_index = sLush;    if (blockArray[dropVal] == "w") oCursObj.sprite_index = sWater;    if (blockArray[dropVal] == "3") oCursObj.sprite_index = sDark;    if (blockArray[dropVal] == "i") oCursObj.sprite_index = sIce;    if (blockArray[dropVal] == "d") oCursObj.sprite_index = sDarkFall;    if (blockArray[dropVal] == "4") oCursObj.sprite_index = sTemple;    if (blockArray[dropVal] == "l") oCursObj.sprite_index = sLava;    if (blockArray[dropVal] == "L") oCursObj.sprite_index = sLadder;    if (blockArray[dropVal] == "P") oCursObj.sprite_index = sLadderTop;    if (blockArray[dropVal] == "v") oCursObj.sprite_index = sVine;    if (blockArray[dropVal] == "t") oCursObj.sprite_index = sVineTop;    if (blockArray[dropVal] == "|") oCursObj.sprite_index = sTreeTrunk;    if (blockArray[dropVal] == "x") oCursObj.sprite_index = sTreeTop;    if (blockArray[dropVal] == ")") oCursObj.sprite_index = sLeaves;    if (blockArray[dropVal] == "q") oCursObj.sprite_index = sTreeBranchLeft;    if (blockArray[dropVal] == "B") oCursObj.sprite_index = sBlock;    if (blockArray[dropVal] == "&") oCursObj.sprite_index = sWeb;    if (blockArray[dropVal] == "r") oCursObj.sprite_index = sRockTile;    if (blockArray[dropVal] == "j") oCursObj.sprite_index = sJarTile;    if (blockArray[dropVal] == "k") oCursObj.sprite_index = sFakeBonesLeft;}else if (dropSelect == ENEMIES){    if (enemyArray[dropVal] == "b") oCursObj.sprite_index = sBatLeft;    if (enemyArray[dropVal] == "n") oCursObj.sprite_index = sSnakeLeft;    if (enemyArray[dropVal] == "s") oCursObj.sprite_index = sSpider;    if (enemyArray[dropVal] == "S") oCursObj.sprite_index = sGiantSpiderHang;    if (enemyArray[dropVal] == "K") oCursObj.sprite_index = sSkeletonLeft;    if (enemyArray[dropVal] == "h") oCursObj.sprite_index = sCavemanLeft;    if (enemyArray[dropVal] == "!") oCursObj.sprite_index = sShopLeftIco;    if (enemyArray[dropVal] == "f") oCursObj.sprite_index = sFrogLeft;    if (enemyArray[dropVal] == "F") oCursObj.sprite_index = sFireFrogLeft;    if (enemyArray[dropVal] == "z") oCursObj.sprite_index = sZombieLeft;    if (enemyArray[dropVal] == "A") oCursObj.sprite_index = sVampireLeft;    if (enemyArray[dropVal] == "p") oCursObj.sprite_index = sPiranhaTile;    if (enemyArray[dropVal] == "M") oCursObj.sprite_index = sManTrapLeft;    if (enemyArray[dropVal] == "m") oCursObj.sprite_index = sMonkeyLeft;    if (enemyArray[dropVal] == "y") oCursObj.sprite_index = sYetiLeft;    if (enemyArray[dropVal] == "a") oCursObj.sprite_index = sAlien;    if (enemyArray[dropVal] == "U") oCursObj.sprite_index = sUFO;    if (enemyArray[dropVal] == "E") oCursObj.sprite_index = sAlienBoss;    if (enemyArray[dropVal] == "H") oCursObj.sprite_index = sHawkLeft;    if (enemyArray[dropVal] == "Y") oCursObj.sprite_index = sYetiKingLeft;    if (enemyArray[dropVal] == "{") oCursObj.sprite_index = sMegaMouthTile;    if (enemyArray[dropVal] == "T") oCursObj.sprite_index = sTombLordLeft;}else if (dropSelect == TRAPS){    if (trapArray[dropVal] == "^") oCursObj.sprite_index = sSpikes;    if (trapArray[dropVal] == "<") oCursObj.sprite_index = sArrowTrapLeft;    if (trapArray[dropVal] == ">") oCursObj.sprite_index = sArrowTrapRight;    if (trapArray[dropVal] == "]") oCursObj.sprite_index = sSpearTrap1;    if (trapArray[dropVal] == "[") oCursObj.sprite_index = sSpearTrap2;    if (trapArray[dropVal] == "_") oCursObj.sprite_index = sSpringTrap;    if (trapArray[dropVal] == "+") oCursObj.sprite_index = sSmashTrap;}else if (dropSelect == ITEMS){    if (lootArray[dropVal] == "$") oCursObj.sprite_index = sGoldBarTile;    if (lootArray[dropVal] == "*") oCursObj.sprite_index = sGoldBarsTile;    if (lootArray[dropVal] == "#") oCursObj.sprite_index = sGoldIdolTile;    if (lootArray[dropVal] == "O") oCursObj.sprite_index = sCrystalSkullTile;    if (lootArray[dropVal] == "5") oCursObj.sprite_index = sEmeraldBigTile;    if (lootArray[dropVal] == "6") oCursObj.sprite_index = sSapphireBigTile;    if (lootArray[dropVal] == "7") oCursObj.sprite_index = sRubyBigTile;    if (lootArray[dropVal] == "8") oCursObj.sprite_index = sDiamondTile;    if (lootArray[dropVal] == "c") oCursObj.sprite_index = sChestTile;    if (lootArray[dropVal] == "C") oCursObj.sprite_index = sCrateTile;    if (lootArray[dropVal] == "D") oCursObj.sprite_index = sDamselLeftIco;    if (lootArray[dropVal] == ".") oCursObj.sprite_index = sBombBagTile;    if (lootArray[dropVal] == ":") oCursObj.sprite_index = sBombBoxTile;    if (lootArray[dropVal] == "u") oCursObj.sprite_index = sBombPasteTile;    if (lootArray[dropVal] == "R") oCursObj.sprite_index = sRopePileTile;    if (lootArray[dropVal] == "`") oCursObj.sprite_index = sParachuteTile;    if (lootArray[dropVal] == "o") oCursObj.sprite_index = sCompassTile;    if (lootArray[dropVal] == "/") oCursObj.sprite_index = sMacheteTile;    if (lootArray[dropVal] == "~") oCursObj.sprite_index = sSpringShoesTile;    if (lootArray[dropVal] == "V") oCursObj.sprite_index = sSpikeShoesTile;    if (lootArray[dropVal] == "}") oCursObj.sprite_index = sBowTile;    if (lootArray[dropVal] == "-") oCursObj.sprite_index = sPistolTile;    if (lootArray[dropVal] == "=") oCursObj.sprite_index = sShotgunTile;    if (lootArray[dropVal] == "W") oCursObj.sprite_index = sWebCannonTile;    if (lootArray[dropVal] == "%") oCursObj.sprite_index = sSpectaclesTile;    if (lootArray[dropVal] == "G") oCursObj.sprite_index = sGlovesTile;    if (lootArray[dropVal] == "g") oCursObj.sprite_index = sMittTile;    if (lootArray[dropVal] == "?") oCursObj.sprite_index = sTeleporterTile;    if (lootArray[dropVal] == "(") oCursObj.sprite_index = sMattockTile;    if (lootArray[dropVal] == "\") oCursObj.sprite_index = sCapeTile;    if (lootArray[dropVal] == "J") oCursObj.sprite_index = sJetpackTile;}