scripts/scrMusicFade.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
The script scrMusicFade, 12 lines of GML.
if (isLevel()){ if (global.levelType == 1) SS_SetSoundFreq(global.musLush, SS_GetSoundFreq(global.musLush)-100); else if (global.levelType == 2) SS_SetSoundFreq(global.musIce, SS_GetSoundFreq(global.musIce)-100); else if (global.levelType == 3) SS_SetSoundFreq(global.musTemple, SS_GetSoundFreq(global.musTemple)-100); else if (isRoom("rOlmec")) { if (oPlayer1.active) SS_SetSoundFreq(global.musBoss, SS_GetSoundFreq(global.musBoss)-100); } else SS_SetSoundFreq(global.musCave, SS_GetSoundFreq(global.musCave)-100);}