SpelunkyFan wiki

scripts/isCollisionCharacter.gml

From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.

The script isCollisionCharacter, 12 lines of GML.

/*Is the solid, enemy, etc. colliding with the character?*/oCharacter.tempId=id    //this should be the id of the solid, enemy, etc.with oCharacter{  calculateCollisionBounds()  //if there is a collision with tempId on the character's right side  if collision_rectangle(lb,tb,rb-1,bb-1,tempId,1,1)>0    return 1}return 0