scripts/calculateCollisionBounds.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
The script calculateCollisionBounds, 11 lines of GML.
/*Calculates the exact, non-relative collision bounds.returnlb,tb,rb,bb*///left bounds, top bounds, ect.lb=x+collisionBoundsOffsetLeftXtb=y+collisionBoundsOffsetTopYrb=x+collisionBoundsOffsetRightXbb=y+collisionBoundsOffsetBottomY