SpelunkyFan wiki

scripts/SS_ResumeSound.gml

From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System. This script is part of tsg1zzn's Super Sound System.

The script SS_ResumeSound, 18 lines of GML.

//Resume a paused sound//If the sound was stopped it will start playing from the start.//If the sound is already playng it will simply continue playing/*argument0: Sound handle as returned by LoadSound*//*return: 1 for success, 0 for failure*/if is_real(argument0) then return -1;return real(external_call(global.dll_SS_ResumeSound,argument0));