SpelunkyFan wiki

scripts/SS_LoadSound.gml

From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System. This script is part of tsg1zzn's Super Sound System.

The script SS_LoadSound, 18 lines of GML.

//Load a sound in ogg or wav format into memory/*argument0: filenameargument1 (optional): 1 to stream the sound instead                        of loading it all at once.            (default) 0 to load it all at once*//*return: sound handle if successful or "0" as string else*/if is_real(argument0) then return "0"return external_call(global.dll_SS_LoadSound, argument0, string(argument1));