scripts/SS_IsSoundPlaying.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System. This script is part of tsg1zzn's Super Sound System.
The script SS_IsSoundPlaying, 26 lines of GML.
//Check if the specified sound is currently playing (or looping)/*argument0: sound handle as returned by SS_LoadSound*//*return: 1/0/-1 (true/false/error) as real-1 if sound doesn't exist or there was another errorIt returns 0 if the sound is paused or stopped. If youwant to check whether a sound is paused, use SS_IsSoundPaused()If the sound is playing it returns 1.*/if is_real(argument0) then return -1;return real(external_call(global.dll_SS_IsSoundPlaying,argument0));