SpelunkyFan wiki

scripts/SS_IsSoundLooping.gml

From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System. This script is part of tsg1zzn's Super Sound System.

The script SS_IsSoundLooping, 21 lines of GML.

//Check if the specified playing sound is set to loop/*argument0: sound handle as returned by SS_LoadSound*//*return: true/false/-1 as real-1 if sound doesn't exist or there was another error*/if is_real(argument0) then return -1;return real(external_call(global.dll_SS_IsSoundLooping,argument0));