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scripts/SS_Init.gml

From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System. This script is part of tsg1zzn's Super Sound System.

The script SS_Init, 198 lines of GML.

//Call this to start the systemglobal.dll_SS_Init = external_define(  "supersound.dll",  "SS_Init",  dll_stdcall,  ty_string,  0);global.dll_SS_Unload = external_define(  "supersound.dll",  "SS_Init",  dll_stdcall,  ty_string,  0);global.dll_SS_LoadSound = external_define(  "supersound.dll",  "SS_LoadSound",  dll_stdcall,  ty_string,  2,  ty_string,  ty_string);global.dll_SS_PlaySound = external_define(  "supersound.dll",  "SS_PlaySound",  dll_stdcall,  ty_string,  1,  ty_string);global.dll_SS_LoopSound = external_define(  "supersound.dll",  "SS_LoopSound",  dll_stdcall,  ty_string,  1,  ty_string);global.dll_SS_StopSound = external_define(  "supersound.dll",  "SS_StopSound",  dll_stdcall,  ty_string,  1,  ty_string);global.dll_SS_SetSoundFreq = external_define(  "supersound.dll",  "SS_SetSoundFreq",  dll_stdcall,  ty_string,  2,  ty_string,  ty_string);global.dll_SS_SetSoundPan = external_define(  "supersound.dll",  "SS_SetSoundPan",  dll_stdcall,  ty_string,  2,  ty_string,  ty_string);global.dll_SS_SetSoundVol = external_define(  "supersound.dll",  "SS_SetSoundVol",  dll_stdcall,  ty_string,  2,  ty_string,  ty_string);global.dll_SS_FreeSound = external_define(  "supersound.dll",  "SS_FreeSound",  dll_stdcall,  ty_string,  1,  ty_string);global.dll_SS_IsSoundPlaying = external_define(  "supersound.dll",  "SS_IsSoundPlaying",  dll_stdcall,  ty_string,  1,  ty_string);global.dll_SS_GetSoundPosition = external_define(  "supersound.dll",  "SS_GetSoundPosition",  dll_stdcall,  ty_string,  1,  ty_string);global.dll_SS_SetSoundPosition = external_define(  "supersound.dll",  "SS_SetSoundPosition",  dll_stdcall,  ty_string,  2,  ty_string,  ty_string);global.dll_SS_GetSoundLength = external_define(  "supersound.dll",  "SS_GetSoundLength",  dll_stdcall,  ty_string,  1,  ty_string);  global.dll_SS_GetSoundBytesPerSecond = external_define(  "supersound.dll",  "SS_GetSoundBytesPerSecond",  dll_stdcall,  ty_string,  1,  ty_string);global.dll_SS_GetSoundVol = external_define(  "supersound.dll",  "SS_GetSoundVol",  dll_stdcall,  ty_string,  1,  ty_string);global.dll_SS_GetSoundFreq = external_define(  "supersound.dll",  "SS_GetSoundFreq",  dll_stdcall,  ty_string,  1,  ty_string);global.dll_SS_GetSoundPan = external_define(  "supersound.dll",  "SS_GetSoundPan",  dll_stdcall,  ty_string,  1,  ty_string);global.dll_SS_IsSoundLooping = external_define(  "supersound.dll",  "SS_IsSoundLooping",  dll_stdcall,  ty_string,  1,  ty_string);global.dll_SS_IsSoundPaused = external_define(  "supersound.dll",  "SS_IsSoundPaused",  dll_stdcall,  ty_string,  1,  ty_string);global.dll_SS_ResumeSound = external_define(  "supersound.dll",  "SS_ResumeSound",  dll_stdcall,  ty_string,  1,  ty_string);global.dll_SS_PauseSound = external_define(  "supersound.dll",  "SS_PauseSound",  dll_stdcall,  ty_string,  1,  ty_string);//if external_call(global.dll_SS_Init) = "No" then begin  show_error("Initialization of the sound system failed!",0);end;