SpelunkyFan wiki

scripts/SS_FreeSound.gml

From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System. This script is part of tsg1zzn's Super Sound System.

The script SS_FreeSound, 19 lines of GML.

//Unload a sound from memory//Normally not needed unless you've got a lot of sounds//or use some very large sounds/*argument0: sound handle as returned by SS_LoadSound*//*return: nothing*/if is_real(argument0) then return "0"external_call(global.dll_SS_StopSound,argument0);return external_call(global.dll_SS_FreeSound,argument0);