objects/oWebBall/step.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oWebBall's step event, 18 lines of GML.
x += xVel;y += yVel;if (yVel < 6) yVel += 0.2;// if (yVel > 0) yVel = 0;if (life > 0) life -= 1;else{ sprite_index = sWebCreate;}/*if (collision_point(x, y, oDark, 0, 0) or collision_point(x, y, oDarkFall, 0, 0) or collision_point(x, y, oIce, 0, 0)){ instance_destroy();}*/