objects/oWeb/collision_oEnemy.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oWeb's collision oEnemy event, 15 lines of GML.
if (other.type != "Spider" and other.type != "Giant Spider"){ other.xVel = 0; other.yVel = 0;}if (other.type == "Magma Man"){ instance_destroy();}if (other.type == "Shopkeeper" and other.hp > 0){ other.status = 2;}