objects/oTree/destroy.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oTree's destroy event, 8 lines of GML.
// ==== action 0: lib 1 id 604: action_inherited() ====// ==== action 1: lib 1 id 603: code ====if (not cleanDeath and not global.cleanSolids){ instance_create(x+8+rand(0,8)-rand(0,8), y+8+rand(0,8)-rand(0,8), oRubble); instance_create(x+8+rand(0,8)-rand(0,8), y+8+rand(0,8)-rand(0,8), oRubbleSmall); instance_create(x+8+rand(0,8)-rand(0,8), y+8+rand(0,8)-rand(0,8), oRubbleSmall);}