objects/oTitle/step.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oTitle's step event, 45 lines of GML.
if (keyboard_check_pressed(vk_enter) or keyboard_check_pressed(vk_escape) or checkAttackPressed() or checkStartPressed()){ if (instance_exists(oScreen)) { if (not oScreen.canPause) { if (gamepad.attackPressed) gamepad.attackPressed = false; if (gamepad.startPressed) gamepad.startPressed = false; global.titleStart = 2; room_restart(); } } else { if (gamepad.attackPressed) gamepad.attackPressed = false; if (gamepad.startPressed) gamepad.startPressed = false; global.titleStart = 2; room_restart(); }}if (instance_exists(oPlayer1)){ if (oPlayer1.x <= 320 and view_xview[0] > 0) { view_xview[0] -= 8; } if (oPlayer1.x > 320 and view_xview[0] < 320) { view_xview[0] += 8; }}if (fadeOut){ if (darkness < 1) darkness += 0.1; else { room_goto(rCredits1); }}