SpelunkyFan wiki

objects/oTitle/step.gml

From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.

oTitle's step event, 45 lines of GML.

if (keyboard_check_pressed(vk_enter) or    keyboard_check_pressed(vk_escape) or    checkAttackPressed() or    checkStartPressed()){    if (instance_exists(oScreen))    {        if (not oScreen.canPause)        {            if (gamepad.attackPressed) gamepad.attackPressed = false;            if (gamepad.startPressed) gamepad.startPressed = false;            global.titleStart = 2;            room_restart();        }    }    else    {        if (gamepad.attackPressed) gamepad.attackPressed = false;        if (gamepad.startPressed) gamepad.startPressed = false;        global.titleStart = 2;        room_restart();    }}if (instance_exists(oPlayer1)){    if (oPlayer1.x <= 320 and view_xview[0] > 0)    {        view_xview[0] -= 8;    }        if (oPlayer1.x > 320 and view_xview[0] < 320)    {        view_xview[0] += 8;    }}if (fadeOut){    if (darkness < 1) darkness += 0.1;    else    {        room_goto(rCredits1);    }}