objects/oThwompTrap/step.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oThwompTrap's step event, 37 lines of GML.
dist = distance_to_object(oCharacter)if (status == IDLE){ if (oPlayer1.y > y and dist < 96 and abs(oPlayer1.x - x) < 8) { status = DROP; }}else if (status == DROP){ yVel += myGrav; if (yVel > 6) yVel = 6; if (isCollisionBottom(1)) { status = WAIT; yVel = 0; counter = 100; }}else if (status == WAIT){ if (isCollisionBottom(1)) y -= 1; if (counter > 0) counter -= 1; else { status = RETURN; yVel = -1; }}else if (status == RETURN){ if (isCollisionTop(1)) { yVel = 0; status = IDLE; }}