objects/oSpiderHang/step.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oSpiderHang's step event, 23 lines of GML.
if ((x > view_xview[0]-20 and x < view_xview[0] + view_wview[0]+4 and y > view_yview[0]-20 and y < view_yview[0] + view_hview[0]+4)){dist = distance_to_object(oCharacter)if (collision_point(x+8, y+4, oSolid, 0, 0)){ hp = 0;}if (hp < 1){ scrCreateBlood(x+8, y+8, 3); if (isRealLevel()) global.enemyKills[2] += 1; global.spiders += 1; global.kills += 1; instance_destroy();}else if (not collision_point(x, y-16, oSolid, 0, 0) or (dist < 90 and oCharacter.y > y and abs(oCharacter.x - (x+8)) < 8)){ spider = instance_create(x, y, oSpider); spider.hp = hp; instance_destroy();}}