objects/oSkull/destroy.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oSkull's destroy event, 21 lines of GML.
// ==== action 0: lib 1 id 604: action_inherited() ====// ==== action 1: lib 1 id 603: code ====if (breakPieces){ playSound(global.sndBreak); instance_create(x, y, oSmokePuff) for (i = 0; i < rand(1,2); i += 1) { piece = instance_create(x-2, y-2, oBone); if (colLeft) piece.xVel = rand(1,3); else if (colRight) piece.xVel = -rand(1,3); else piece.xVel = rand(1,3)-rand(1,3); if (colTop) piece.yVel = rand(0,3); else piece.yVel = -rand(0,3); } if (held) { oPlayer1.holdItem = 0; oPlayer1.pickupItem = ""; }}