objects/oSkeleton/create.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oSkeleton's create event, 34 lines of GML.
// ==== action 0: lib 1 id 604: action_inherited() ====// ==== action 1: lib 1 id 603: code ====makeActive();setCollisionBounds(2, 0, 14, 16);xVel = 0;image_speed = 0.5;// statstype = "Skeleton";hp = 1;invincible = 0;IDLE = 0;WALK = 1;ATTACK = 2;STUNNED = 98;DEAD = 99;status = 0;bloodless = true;bounced = false;dead = false;counter = 20;LEFT = 0;RIGHT = 1;facing = RIGHT;if (instance_exists(oPlayer1)){ if (oPlayer1.x < x+8) facing = LEFT;}shakeCounter = 0;shakeToggle = 1;