objects/oRopeThrow/step.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oRopeThrow's step event, 36 lines of GML.
// ==== action 0: lib 1 id 604: action_inherited() ====// ==== action 1: lib 1 id 603: code ====if (armed and yVel >= 0){ move_snap(16, 1); if (px < x) { if (not collision_point(x-8, y, oSolid, 0, 0)) x -= 8; else x += 8; } else { if (not collision_point(x+8, y, oSolid, 0, 0)) x += 8; else x -= 8; } instance_create(x, y, oRopeTop); armed = false; falling = true; xVel = 0; yVel = 0;}if (falling){ xVel = 0; yVel = 0; y += 8; fallCount += 1; if (isCollisionBottom(1) or fallCount > 16) { falling = false; y -= 8; instance_destroy(); } else instance_create(x-8, y, oRope);}