objects/oPsychicWaveP/collision_oDamsel.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oPsychicWaveP's collision oDamsel event, 14 lines of GML.
if (not other.invincible){ other.hp -= 3; other.xVel = rand(0,2)-rand(1,2); other.xVel = -1; other.yVel = -6; status = 2;}// instance_create(x, y, oLaserExplode);// global.checkWater = true;instance_destroy();