objects/oPDummy4/step.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oPDummy4's step event, 32 lines of GML.
x += xVel;y += yVel;if (status == 0){ if (y >= 160) { sprite_index = sFallLeft; yVel = 4; if (yVel < 6) yVel += 0.2; } else { sprite_index = sClimbUp3; yVel = 2; if (alarm[2] < 1) alarm[2] = 8; } if (y >= 176 + 8) { y = 176 + 8; player = instance_create(x, y, oPlayer1); player.facing = 18; instance_destroy(); }}else{ player = instance_create(x, y, oPlayer1); player.facing = 18; instance_destroy();}