SpelunkyFan wiki

objects/oPDummy3/step.gml

From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.

oPDummy3's step event, 38 lines of GML.

y += yVel;if (status == TRANSITION){    if (x >= 904)    {        sprite_index = sDuckLeft;        status = 1;    }    else x += 2;}else if (status == ROPEDROP){    alarm[0] = 20;    status += 1;}else if (status == 3){    sprite_index = sRunLeft;    if (x >= 920)    {        sprite_index = sClimbUp3;        status = 4;    }    else x += 2;}else if (status == 4){    if (y >= 256)    {        oIntro.fadeOut = true;    }    else    {        y += 2;    }    if (alarm[2] < 1) alarm[2] = 8;}