SpelunkyFan wiki

objects/oOlmecDebris/create.gml

From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.

oOlmecDebris's create event, 15 lines of GML.

// ==== action 0: lib 1 id 604: action_inherited() ====// ==== action 1: lib 1 id 611: set image_speed = 0.3 ====// ==== action 2: lib 1 id 603: code ====makeActive();setCollisionBounds(-4, -4, 4, 4);xVel = random(4) - random(4);yVel = -1 - random(2);grav = 0.6invincible = true;bounce = true;n = rand(1,3);if (n == 1) sprite_index = sOlmecDebris2;else if (n == 2) sprite_index = sOlmecDebris3;