SpelunkyFan wiki

objects/oMattockHit/other_animation_end.gml

From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.

oMattockHit's other animation end event, 59 lines of GML.

hit = false;if (collision_point(x, y, oSolid, 0, 0)){    obj = instance_place(x, y, oSolid);    if (not obj.invincible) hit = true;}else if (collision_point(x, y+9, oSolid, 0, 0)){    obj = instance_place(x, y+9, oSolid);    if (not obj.invincible) hit = true;}if (hit and not isRoom("rTitle") and not isRoom("rHighscores")){    with obj    {          tile = tile_layer_find(3, x, y-16);        if (tile) tile_delete(tile);        tile = tile_layer_find(3, x, y+16);        if (tile) tile_delete(tile);                if (not invincible) instance_destroy();    }    with oTreasure    {        state = 1;    }    with oSpikes    {        if (not collision_point(x, y+16, oSolid, 0, 0))        {            instance_destroy();        }    }        // break mattock    if (rand(1,20) == 1 and not global.isTunnelMan)    {        with oPlayer1        {            holdItem = 0;            pickupItemType = "";            global.pickupItem = "";        }        obj = instance_create(x, y, oMattockHead);        obj.yVel = -2;        playSound(global.sndMattockBreak);        with oMattock        {            if (not visible) instance_destroy();        }    }    else        playSound(global.sndCrunch);}instance_destroy();