objects/oMattockHit/other_animation_end.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oMattockHit's other animation end event, 59 lines of GML.
hit = false;if (collision_point(x, y, oSolid, 0, 0)){ obj = instance_place(x, y, oSolid); if (not obj.invincible) hit = true;}else if (collision_point(x, y+9, oSolid, 0, 0)){ obj = instance_place(x, y+9, oSolid); if (not obj.invincible) hit = true;}if (hit and not isRoom("rTitle") and not isRoom("rHighscores")){ with obj { tile = tile_layer_find(3, x, y-16); if (tile) tile_delete(tile); tile = tile_layer_find(3, x, y+16); if (tile) tile_delete(tile); if (not invincible) instance_destroy(); } with oTreasure { state = 1; } with oSpikes { if (not collision_point(x, y+16, oSolid, 0, 0)) { instance_destroy(); } } // break mattock if (rand(1,20) == 1 and not global.isTunnelMan) { with oPlayer1 { holdItem = 0; pickupItemType = ""; global.pickupItem = ""; } obj = instance_create(x, y, oMattockHead); obj.yVel = -2; playSound(global.sndMattockBreak); with oMattock { if (not visible) instance_destroy(); } } else playSound(global.sndCrunch);}instance_destroy();