SpelunkyFan wiki

objects/oLockedChest/collision_oKey.gml

From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.

oLockedChest's collision oKey event, 21 lines of GML.

if (other.held and sprite_index == sLockedChest){    other.held = false;    with oPlayer1    {        holdItem = 0;        pickupItemType = "";    }    with other { instance_destroy(); }        sprite_index = sLockedChestOpen;    playSound(global.sndChestOpen);    obj = instance_create(x, y, oUdjatEye);    obj.xVel = rand(0,3) - rand(0,3);    obj.yVel = -2;    obj = instance_create(x, y, oPoof);    with obj { xVel = -0.4; }    obj = instance_create(x, y, oPoof);    with obj { xVel = 0.4; }    instance_destroy();}