objects/oLockedChest/collision_oKey.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oLockedChest's collision oKey event, 21 lines of GML.
if (other.held and sprite_index == sLockedChest){ other.held = false; with oPlayer1 { holdItem = 0; pickupItemType = ""; } with other { instance_destroy(); } sprite_index = sLockedChestOpen; playSound(global.sndChestOpen); obj = instance_create(x, y, oUdjatEye); obj.xVel = rand(0,3) - rand(0,3); obj.yVel = -2; obj = instance_create(x, y, oPoof); with obj { xVel = -0.4; } obj = instance_create(x, y, oPoof); with obj { xVel = 0.4; } instance_destroy();}