objects/oLevelEditor/keypress_escape.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oLevelEditor's keypress escape event, 16 lines of GML.
if (status == EDIT){ status = EXIT;}else if (status == EXIT or status == EDIT_DOOR or status == EDIT_MSG){ status = EDIT; instance_create(x, y, oEditButton); instance_create(x+320-32, y, oNewButton); instance_create(x+320-32, y, oTestButton);}else{ global.titleStart = 2; room_goto(rTitle);}